架構設計¶
系統架構、設計模式、技術選型決策。
文章列表(26 篇)¶
RDS CDC Bridge 方案:Aurora pgoutput 設計基準(設計版 v4)¶
📅 2026-04-14
🏷️ RDS CDC Aurora PostgreSQL pgoutput Slot策略
tw-house-ops 專案遷移:Taiwan → Ireland + agent-browser 改 Playwright CLI(含愛爾蘭版首次 E2E 測試)¶
📅 2026-04-14
🏷️ playwright-cli house-ops ireland real-estate-pipeline project-migration
Mutation Pipeline 三層冪等防禦模型與 DB Backstop 設計(融合完整版 v4)¶
📅 2026-04-14
🏷️ idempotency mutation-pipeline redis-fail-open db-backstop lock-ordering
semi-brain 知識庫品質升級(融合版 v8):Consolidation Pass v2+ 完成 + Phase 3 視覺化啟動與 Tooltip HTML Bug¶
📅 2026-04-13
🏷️ knowledge-management mkdocs obsidian backlinks knowledge-graph
Grant Pipeline 重建:MutationPlan 架構設計與 Pool Resource Routing 修正¶
📅 2026-04-10
🏷️ grant-pipeline mutation-plan plan-context reward-routing stamina
Activity Framework & Sticker System 技術債全面清查:GameDataProvider 模式統一、Migration 衝突修正、nil-bypass 消除(含 AuditHooks 架構決策)¶
📅 2026-04-10
🏷️ go-wire dependency-injection migration activity-framework sticker
Go Adapter 定位原則:infra-only 歸 module、跨模組歸 composition root¶
📅 2026-04-08
🏷️ go adapter clean-architecture composition-root import-direction
MatchRPG 錯誤碼架構澄清與 Dungeon 重新編號(含碰號問題)¶
📅 2026-04-07
🏷️ error-codes twirp dungeon dead-code proto
MatchRPG 連假共享 Dev VM:EC2 + SSM + ECR + Cloudflare Tunnel 零 SSH 部署方案¶
📅 2026-04-07
🏷️ aws ec2 ssm ecr terraform
Activity Framework Phase 3 完整實作:ClosureBuilder、Fleet Registry、Config Sync、Admin RPCs(融合版 v2)¶
📅 2026-04-02
🏷️ activity-framework golang settlement idempotency fleet-registry
Sticker 模組文檔治理審查:冪等性設計、Settlement 契約與 Phase 分類決策¶
📅 2026-04-01
🏷️ document-governance idempotency settlement-contract technical-debt phase-classification
MatchRPG 貼紙系統 + 活動框架正式設計審計:17 Findings 與 5 工作流執行計劃¶
📅 2026-03-31
🏷️ architecture-audit golang postgresql redis sticker-system
RDS Proxy + Aurora 架構調研:讀寫分離原理、費用計算與亞太區域定價(融合演化版 v3)¶
📅 2026-04-08
🏷️ RDS Proxy Aurora AWS read-write separation pricing
Admin Control Plane Hardening:T11-T14 Phase 拆解與關鍵技術發現¶
📅 2026-03-30
🏷️ admin-hardening golang kubernetes security audit
100k CCU 容量規劃:RDS PostgreSQL + Valkey 架構評估與連線池方案(融合演化版 v2)¶
📅 2026-03-25
🏷️ RDS PostgreSQL Valkey connection-pool RDS-Proxy
Preview Environment 多 PR 並行隔離架構設計:Redis / DB / Istio 路由決策 + 文檔治理拆解¶
📅 2026-03-24
🏷️ preview-environment ci-cd redis-isolation istio postgresql-schema
Go 遊戲後端 Observability 成熟度提升計劃:從 60 分到 95 分的完整路線圖與缺口診斷¶
📅 2026-03-24
🏷️ observability opentelemetry tracing tempo loki
EKS QA 環境 Node 隔離完整實戰紀錄:Taint/Toleration + PDB + safe-to-evict 雙重保護(含兩次嘗試、最終遷移驗證與 CI/CD 腳本整合)¶
📅 2026-03-24
🏷️ EKS Kubernetes Cluster Autoscaler PDB Node Isolation
Claude Code Channels vs AWKit 競品分析與整合架構策略(融合演化版 v2)¶
📅 2026-04-08
🏷️ awkit claude-code-channels competitive-analysis integration-architecture workflow-automation
Reward Pipeline Consolidation 設計文件嚴格審查:30 項架構改善點與 ClaimMarker 並發語義¶
📅 2026-03-22
🏷️ reward-pipeline idempotency TOCTOU ClaimMarker PostgreSQL
Proto 結構重構:分離 client-facing common types 與 internal services¶
📅 2026-03-20
🏷️ protobuf buf code-generation csharp go
Locust EKS Istio 安裝完整歷程:K8s 1.34 版本選型、ARM64 架構、八個除錯問題、Gateway 安裝、NLB 重用決策、跨 namespace xDS 認證失敗¶
📅 2026-03-22
🏷️ istio eks k8s-1.34 locust jenkins
遊戲後端資源系統重構 + 角色解鎖系統架構設計(1M CCU)¶
📅 2026-03-19
🏷️ game-backend postgresql grpc-proto hero-unlock resource-system
遊戲後端限時道具系統設計:ExemptResourceType 架構決策¶
📅 2026-03-18
🏷️ game-backend item-system time-limited-items stamina-pass luban-config
MatchRPG Server 生產就緒稽核:1M CCU 評分 82/100 與 JIT 盲點測試全流程¶
📅 2026-03-18
🏷️ production-readiness 1M-CCU Go PostgreSQL Redis
EKS Dev 環境部署:AWS 區域選擇、IAM 設定、Secrets 管理與外部 DNS 整合¶
📅 2026-03-19
🏷️ EKS Terraform AWS IAM DNS